Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] I'm trying to run a script to make the cars drift more, but it's not working. The friction feels exactly the same. I think the script might not be finding the car parts correctly.
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "DebugEvals/004_reduce_car_friction_enable_sliding_bug_1.lua",
"upstream_sha256": "a16d9333bf382ab50736ffd5a95d880ace2525fd06bcb3e79b14923e34d3a589",
"scenario_name": "004_reduce_car_friction_enable_sliding_bug_1",
"place": "racing.rbxl",
"eval_kind": "debug"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
004_reduce_car_friction_enable_sliding_bug_1.json