Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] Make all fire pits in the game damage the player when walked over
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "Evals/074_village_fire_pit_damage.lua",
"upstream_sha256": "d76588608d80be8e894a7a80eaf815e1dd546ab08c0c603f870e23be3f6e145b",
"scenario_name": "074_village_fire_pit_damage",
"place": "village.rbxl",
"eval_kind": "codegen"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
074_village_fire_pit_damage.json