Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] Make the Roblonk Model blue and raise by 5 studs smoothly when touchiung it, and then back to normal when you stop touching it
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "Evals/079_platformer_roblonk_blue_raise.lua",
"upstream_sha256": "1f74494f355db34468d18e784bb3f4bdd9cb0b365b3e8f80f6de6ac566a2b4ec",
"scenario_name": "079_platformer_roblonk_blue_raise",
"place": "platformer.rbxl",
"eval_kind": "codegen"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
079_platformer_roblonk_blue_raise.json