Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] Add a spinning death trap
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "Evals/100_obby_add_death_trap.lua",
"upstream_sha256": "a8357420f00cec6e44da56672c95465028f1037857658ef12aca9a356e7a0a1e",
"scenario_name": "100_obby_add_death_trap",
"place": "classic_obby.rbxl",
"eval_kind": "codegen"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
100_obby_add_death_trap.json