Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] Make the items pistol, axe, and knife spawn in various locations on the map, and ensure that the player can only pick up one of each.
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "Evals/118_weapon_spawn_and_pickup.lua",
"upstream_sha256": "4f59316ea49df8849ea335f5eeb882b53865bb079de42fdaf2f37cb24ee55bb9",
"scenario_name": "118_weapon_spawn_and_pickup",
"place": "baseplate.rbxl",
"eval_kind": "codegen"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
118_weapon_spawn_and_pickup.json