Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] I wrote a script to make players 1 stud tall, but when I test it in Studio, my character is still the normal height. The script doesn't seem to be doing anything.
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "DebugEvals/011_change_height_to_1_bug_1.lua",
"upstream_sha256": "28062df8da07db9b0f5b3f948bdd123c0a8e8dc08053800ca7e16e724aa65170",
"scenario_name": "011_change_height_to_1_bug_1",
"place": "baseplate.rbxl",
"eval_kind": "debug"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
011_change_height_to_1_bug_1.json