Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] I wrote a script to make player characters 1 stud tall when they spawn, but it's not working. They're still spawning at their default height.
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "DebugEvals/011_change_height_to_1_bug_2.lua",
"upstream_sha256": "a82e86f5cf4344881ed446001730c46c511131e657405dfdffbd5c979571d1ab",
"scenario_name": "011_change_height_to_1_bug_2",
"place": "baseplate.rbxl",
"eval_kind": "debug"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
011_change_height_to_1_bug_2.json