Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] I wrote a script to remove player legs when they spawn, but it doesn't work for my character when I first load into the game. It only seems to work for players who join the server after I'm already there.
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "DebugEvals/012_remove_legs_bug_3.lua",
"upstream_sha256": "70cf471b8ad7161b46e55acd48bd8dfc2257d2458515dce427b7bcee93b11fab",
"scenario_name": "012_remove_legs_bug_3",
"place": "baseplate.rbxl",
"eval_kind": "debug"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
012_remove_legs_bug_3.json