Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] I wrote a script that's supposed to make a cube fall at the center of the map every second, but nothing is happening. No parts are appearing at all.
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "DebugEvals/013_inf_cube_fall_bug_1.lua",
"upstream_sha256": "41421a451caa26e062b9fdddb08b0830cbb4022bb2fb11e6a75236fad926841f",
"scenario_name": "013_inf_cube_fall_bug_1",
"place": "baseplate.rbxl",
"eval_kind": "debug"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
013_inf_cube_fall_bug_1.json