Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] I wrote a script to make a cube fall from the sky every second, but it seems to be happening much slower than that. I'm only seeing a new cube every few seconds.
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "DebugEvals/013_inf_cube_fall_bug_2.lua",
"upstream_sha256": "baee21359827a521bd0c349b4ba72dabf464cb3b36bdc624dbda34a17d62a389",
"scenario_name": "013_inf_cube_fall_bug_2",
"place": "baseplate.rbxl",
"eval_kind": "debug"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
013_inf_cube_fall_bug_2.json