Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] make an entity that chase and damage the player
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "Evals/025_chase_and_damage.lua",
"upstream_sha256": "7a58aa71fef3b302462139da546d567ddb61a06e4b1e875876ddab60de05c478",
"scenario_name": "025_chase_and_damage",
"place": "baseplate.rbxl",
"eval_kind": "codegen"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
025_chase_and_damage.json