Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] write me a script to play and stop music when within certain trigger parts.
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "Evals/023_music_playing_part.lua",
"upstream_sha256": "ed6c428b3d868144c0ff5336026f0ad93a3350b52cd6ea5d75144c44d967b1fd",
"scenario_name": "023_music_playing_part",
"place": "baseplate.rbxl",
"eval_kind": "codegen"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
023_music_playing_part.json