Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] I set up a trigger part to play music when a player enters it, but it seems to be working backwards. The music stops when I enter the zone and only starts playing again when I leave. What's wrong with my script?
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "DebugEvals/023_music_playing_part_bug_3.lua",
"upstream_sha256": "be67e54355858997f8b7c58afaff6cc7cc6be431dc99a049e94834f0b11c5e54",
"scenario_name": "023_music_playing_part_bug_3",
"place": "baseplate.rbxl",
"eval_kind": "debug"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
023_music_playing_part_bug_3.json