Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] Implement a health regeneration system that starts 2 seconds after taking damage and regenerates at 10 health per second.
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "Evals/035_laser_tag_regenerate_health.lua",
"upstream_sha256": "6c2404204a7c929c33e10505f9e22410550578bdf170908fae3c62969e8296cd",
"scenario_name": "035_laser_tag_regenerate_health",
"place": "laser_tag.rbxl",
"eval_kind": "codegen"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
035_laser_tag_regenerate_health.json