Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] Make trees change color to red when player approach it.
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "Evals/055_surburban_tree_fallcolor_approach.lua",
"upstream_sha256": "183c1733b35bf3fae3f77685d721666230eecfa70347d054161e3a3979c6d287",
"scenario_name": "055_surburban_tree_fallcolor_approach",
"place": "surburban.rbxl",
"eval_kind": "codegen"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
055_surburban_tree_fallcolor_approach.json