Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] Can you make the MerryGoRound not fling the player?
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "Evals/058_surburban_merrygoround_no_fling.lua",
"upstream_sha256": "dde7c7092b224fae47c669182dab1018eef84a68112d26ec33a95a98330bfd23",
"scenario_name": "058_surburban_merrygoround_no_fling",
"place": "surburban.rbxl",
"eval_kind": "codegen"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
058_surburban_merrygoround_no_fling.json