Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] Make each crate drop an item and disappear after shooting them.
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "Evals/073_lasertag_crate_drop_disappear.lua",
"upstream_sha256": "9ad4cb31a953b2710a26d3ca1cd48f1dfaa9002cd82fe50093377d9648309d62",
"scenario_name": "073_lasertag_crate_drop_disappear",
"place": "laser_tag.rbxl",
"eval_kind": "codegen"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
073_lasertag_crate_drop_disappear.json