Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] Make the boxes fling harder when you shoot them.
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "Evals/089_fps_box_fling_harder.lua",
"upstream_sha256": "606ba423bd6aa5482ddc6ef36a78753f7a61a1c2fb878a5b5eaadfeea39eaf77",
"scenario_name": "089_fps_box_fling_harder",
"place": "fps_system.rbxl",
"eval_kind": "codegen"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
089_fps_box_fling_harder.json