Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] Make the targets display the damage with a UI after shooting the targets.
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "Evals/090_fps_display_target_damage_ui.lua",
"upstream_sha256": "2a4cdfef3f421edea421027436a6dbff3a74f241594825b54f3ddb22944b6053",
"scenario_name": "pilot_023",
"place": "fps_system.rbxl",
"eval_kind": "codegen"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
090_fps_display_target_damage_ui.json