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120 Food Spawn Hunger Bar

Robloxv1 — Nutritionhardscorer: roblox_open_eval

Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.

How it is scored

The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.

User prompt
[Roblox OpenGameEval] {"role":"user","content":"Make the items cheese burger and water bottle spawn in various places around the map. 
Include a hunger, thirst, and stamina bar; make these bars visible. 
Make it so when the player presses "Q," they perform a forward dash with a cooldown of 30 seconds. 
Make the cheese burger restore half of the hunger bar and the water bottle restore half of the thirst bar."}
Scorer config
{
  "input_script": "[embedded in CLI runner]",
  "upstream_path": "Evals/120_food_spawn_hunger_bar.lua",
  "upstream_sha256": "a1e16150718cd6335501834c5041ac5d2e236eb40ff321b3ffd03d299372b1d9",
  "scenario_name": "120_food_spawn_hunger_bar",
  "place": "baseplate.rbxl",
  "eval_kind": "codegen"
}
Run parameters

temperature

0

max_tokens

1

timeout (s)

900

type

scored

file

120_food_spawn_hunger_bar.json

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