Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] Make 'scary monsters' spawn at night, they will chase the player
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "Evals/121_monster_chase_at_night.lua",
"upstream_sha256": "5870a6094ee5df9f402a5561af659f0340fa109c31fb5414a36bc8f030382b02",
"scenario_name": "121_monster_chase_at_night",
"place": "baseplate.rbxl",
"eval_kind": "codegen"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
121_monster_chase_at_night.json