Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] The day/night cycle seems to be running way too fast. It feels like time is speeding up more than it should.
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "DebugEvals/022_add_world_time_bug_2.lua",
"upstream_sha256": "bafba321498b152d6613d944a1fc0b6d8a9c888c8f93de08b4cc937079f9d1e8",
"scenario_name": "022_add_world_time_bug_2",
"place": "baseplate.rbxl",
"eval_kind": "debug"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
022_add_world_time_bug_2.json